Students: Year 3–4
Chapter 1
Emu is missing from the Commonwealth Coat of Arms at Old Parliament House. The Prime Minister is on his way to welcome students to a very important school excursion. If Emu doesn’t return in time it will be a disaster! Mila, Kai and Kangaroo are on the case but they need your help. Emu is leaving sticky notes all over town. Follow the trail of clues to track down Emu as you learn all about the Australian National Anthem.
Chapter 2
Emu is still on the run. Each time you get close, Emu slips away. Your pile of sticky notes is growing but you still haven’t solved the case. What is the message Emu wants all Australians to know? You, Kai, Mila and Kangaroo need to keep collecting clues while Emu discovers the facts about our flags. But time is running out. Don’t let the Prime Minister down.
Chapter 3
Once again, Emu is a step ahead of you. This time the trail leads you to the symbols of Australia. This is your last chance to catch up with Emu before the big excursion to Old Parliament House. If you collect all the clues, you will be ready to solve the great mystery and find out what Emu has been up to. You’re so close!
Epilogue
You and your friends have finally collected all of the clues. Can you work out what Emu was trying to tell all Australians? Read the Epilogue to find out how the story ends. Then play the game to make sure Emu and Kangaroo get back onto the Commonwealth Coat of Arms.