Suitable for years 3 to 8
Interactive lessons and games Interactive lessons and games
Curriculum aligned activities Curriculum aligned activities
Unlocking Our Stories: Australia's Symbols
Discover Australia through our national symbols
Image
Year 3–4
Help Kai, Mila and Kangaroo solve the case of the missing Emu.
Image
Year 5-6
Crack the codes to help stop a mischievous marsupial from sabotaging the city.
Image
Year 7-8
You and your friends must defeat The Hacker to earn a place in the Great Australian <Virtual> Race.
Image
Year 3–4
Help Kai, Mila and Kangaroo solve the case of the missing Emu.
Image
Year 5-6
Crack the codes to help stop a mischievous marsupial from sabotaging the city.
Image
Year 7-8
You and your friends must defeat The Hacker to earn a place in the Great Australian <Virtual> Race.

Students

Year 3-4

Image

Help solve the Case of the Missing Emu. Join Kai, Mila and Kangaroo as they try to find Emu who is missing from the Commonwealth Coat of Arms. Follow the clues Emu leaves behind to solve the mystery and learn about the national symbols along the way. But can you find Emu before the Prime Minister finds out?

Read the story
Solve the case
Play the game
Image

Year 5-6

Image

The city is under seige from a mischievous marsupial, Neville the Numbat, who wants to be famous for all the wrong reasons. Help Laleh and Aidan crack the codes to stop Neville from sabotaging the national symbols all across the city. But can you stop Neville in time or will you miss out on your own chance to be famous?

Read the story
Crack the codes
Play the game
Image

Year 7-8

Image

You and your friends finally have the chance to be part of a reality show – The Great Australian <Virtual> Race. You, Beau, Amari and Ruby are a dream team. If you complete all three challenge rounds you will make it through to the final race. But can you complete the challenges or will The Hacker’s tricks defeat you?

Read the story
Defeat The Hacker
Play the game
Image